Shapes in Nature by Chaotic Atmospheres
This is a personal project meant to experiment erosion on procedural terrains. The goal of the project was to find a good way to import terrains from World Machine into Vue. The process was long and boring because I wanted to get a very precise terrain. So each terrain is made from two tiles of 8K (for a total of 16K x 8K). This allowed me to get enough resolution, even if the tiling option was not perfect (some artifacts appeared on the tile line). So I had to postwork each picture on Photoshop in order to get rid of the tiling artifacts.