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Photograph Collages out of Photographs by Vik Muniz

April 24th, 2014

Vik Muniz is a Brazilian artist living in New York and Rio de Janeiro. In his awesome series simply entitled Album, he created huge photographs out of thousands of other photographs. Read more

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55 Awesome Octopus Tattoo Designs

55 Awesome Octopus Tattoo Designs

April 24th, 2014

Octopus Tattoo, aka squid tattoo is one of popular aquatic animals tattoos for both men and women. As a creature of the water, octopus possesses some of unique attributes which are meaningful to our humans. More art

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Summer Love by Jessica Turale

Summer Love by Jessica Turale

April 24th, 2014

Fashion photography by Jessica Turale. Visit Jessica Turale

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Anime Art by Kaze-Hime

Anime Art by Kaze-Hime

April 24th, 2014

Set of brilliant anime illustrations by Hollee aka Kaze-Hime. Visit Kaze-Hime

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Creative Portraits by Vitaliy Reznichenko

Creative Portraits by Vitaliy Reznichenko

April 24th, 2014

Pretty hot dose of female portrait photos by an Ukrainian photographer, Vitaliy Reznichenko. Visit Vitaliy Reznichenko

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The generative art of Novastructura

Those using computer codes to create projects of generative art, new-media art, projects of design, architecture or other disciplines, can find themselves in territories which have been largely unexplored, in which art and science meet.

It’s here that projects like “Novastructura” by Turinese designer Giuseppe Randazzo are born, developed along frontiers in which disciplines form hybrids, thanks to new interactions between man and machine.

http://www.lanciatrendvisions.com/en/article/the-generative-art-of-novastructura

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Comments

  1. Jared HaerJanuary 12, 2013 at 5:14 am

    The article tells me nothing. How were they created? What methods were employed? I see nothing that is that cutting edge or remarkable, am I missing something?

  2. Jared HaerJanuary 12, 2013 at 5:18 am

    Ok found it!
    Description:
    Meanders is a generative system driven by the interaction of growing agents. The agents are defined by their initial position, a velocity vector (ordered or random), and a constraint boundary (usually a circle), moreover they are able to avoid proximity events with other agents (and their own body too) by means of their bow sensor. However while the bodies fill the available space, an agent may experiencing a kind of 'blind alley' condition, that would mean the dead of that agent. But in that case an unexpected (emergent?) feature of the software creates a sort of extra propulsion, that allows the agent to quick escape from that deadly situation, crossing the surrounding walls of bodies. The software is a Processing applet with an OBJ exporter I am working on, that can archive each mesh separately with material, normals, uv texture info and mtllib support.
    Below some renders and applet's video and images.

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