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“We Own The Future” – New Mural by Shepard “Obey” Fairey in Chicago

August 1st, 2014

With The Provocateurs set to open tomorrow (July 31st) at Block 37 in Chicago, some of the street artists involved have been hard at work getting up around town, not the least of which was Shepard Fairey, who curated the …

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“Snapshots” – Photographs of San Francisco and San Franciscans by Troy Holden

August 1st, 2014

A self-proclaimed “snapshot photographer”, Troy Holden walks miles and miles of San Francisco to create his street snapshots. Holden’s style is graphic and balanced, with each composition wonderfully crafted around …

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Hand Lettering Typography of Life’s Quotes & Sayings by Ian Barnard

July 31st, 2014

United Kingdom-based logo designer and hand letterer Ian Barnard creates typography lettering by hand. Taking quotes of famous personalities, words of wisdom and more, he creates beautiful art that will put a smile to your …

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The Animal by Samuel Pettersson

The Animal by Samuel Pettersson

July 31st, 2014

Collection of inspiring photo manipulations by Samuel Pettersson. Visit Samuel Pettersson

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Statue by Yoshitoshi Kanemaki

Statue by Yoshitoshi Kanemaki

July 31st, 2014

Creative statue by Japanese artist Yoshitoshi Kanemaki. Visit Yoshitoshi Kanemaki

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The generative art of Novastructura

Those using computer codes to create projects of generative art, new-media art, projects of design, architecture or other disciplines, can find themselves in territories which have been largely unexplored, in which art and science meet.

It’s here that projects like “Novastructura” by Turinese designer Giuseppe Randazzo are born, developed along frontiers in which disciplines form hybrids, thanks to new interactions between man and machine.

http://www.lanciatrendvisions.com/en/article/the-generative-art-of-novastructura

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Comments

  1. Jared HaerJanuary 12, 2013 at 5:14 am

    The article tells me nothing. How were they created? What methods were employed? I see nothing that is that cutting edge or remarkable, am I missing something?

  2. Jared HaerJanuary 12, 2013 at 5:18 am

    Ok found it!
    Description:
    Meanders is a generative system driven by the interaction of growing agents. The agents are defined by their initial position, a velocity vector (ordered or random), and a constraint boundary (usually a circle), moreover they are able to avoid proximity events with other agents (and their own body too) by means of their bow sensor. However while the bodies fill the available space, an agent may experiencing a kind of 'blind alley' condition, that would mean the dead of that agent. But in that case an unexpected (emergent?) feature of the software creates a sort of extra propulsion, that allows the agent to quick escape from that deadly situation, crossing the surrounding walls of bodies. The software is a Processing applet with an OBJ exporter I am working on, that can archive each mesh separately with material, normals, uv texture info and mtllib support.
    Below some renders and applet's video and images.

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