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Digital Art by Masha Gubar

Digital Art by Masha Gubar

November 27th, 2014

Set of original digital illustrations by Masha Gubar, a 28-year-old artist from Switzerland. Visit Masha Gubar

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Be Set Free by Josephine Cardin

Be Set Free by Josephine Cardin

November 27th, 2014

Collection of black and white ballet portrait photography by Josephine Cardin. Visit Josephine Cardin

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20 Holy Jesus tattoos

20 Holy Jesus tattoos

November 27th, 2014

Tattooing has been becoming popular nowadays and people get tattoos to express their beliefs, parental values, or simply stylish statement of body adornment and beautification. Tattoo ideas range from ordinary objects with …

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Banyan_Tree_Vabbinfaru_WHUDAT_32

WHUDAT @ Maldives 2014 – Part 4: Banyan Tree Vabbinfaru

November 27th, 2014

Cocoon yourself in a web of shimmering turquoise waters, swaying coconut trees, indigenous blooms and pure white sand. Free your spirit on the Maldives’ North Male Atoll. German Lifestyle Magazine WHUDAT was there to experience …

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Anime Art by Mallory Dyer

Anime Art by Mallory Dyer

November 27th, 2014

Set of creative anime / manga illustrations by US-based Mallory Dyer. Visit Mallory Dyer

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Caricatures by Ed van der Linden

I am a freelance illustrator, graphic designer and photographer in the Netherlands. I mainly work in advertising. I also do event caricatures for weddings, anniversaries, gifts and private commissions . Most of my work is digitally drawn, but if there is time i like to draw traditionally in graphite pencil, pastel and charcoal or paint in oil or watercolor.

For a caricature i try to get my hands on as much pictures of the subject as i can. In the case of a celebrity that isn’t a problem of course, but with private commissions or caricatures of co-workers’ anniversaries it’s often hard to get decent reference. I then study the subject and try to find the features that are most ‘off-standard’ and exaggerate those features. The challenge is to determine what to exaggerate and what feature is to be left alone. You can’t exaggerate every feature because the chance of loosing likeness is very likely. I then set up a few lines as a reference for placement of the eyes, nose, mouth and face shape. I don’t sketch very detailed because i found that i change a lot while ‘painting’, (that is the big advantage of drawing digitally) so a detailed sketch is a waste of time. Then i go on ‘painting’ the entire face until a stage is reached where i think it’s finished. If there is time i let it rest for a while (preferably a couple of days) and check if any improvement can be made.

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Michael Dachstein

Inspiration junkie :)

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